Time
Last time I talked about when I progressed the problem difficulty (I use the average answer-time over the last 20 problems). Today I’m going to talk about how I keep track of time and how I animate the timer. Continue reading Time
Last time I talked about when I progressed the problem difficulty (I use the average answer-time over the last 20 problems). Today I’m going to talk about how I keep track of time and how I animate the timer. Continue reading Time
The progression of problem difficulty and when to unlock a new operation has been one of the hardest parts of the game design for me, but it’s also the most fundamental so I’m going to start my blog off with progression. Continue reading Progression