Halo 3 Beta: Let the Carnage Continue

 

Having missed every opportunity to get into the Halo 3 beta for free, I – like many others – opted to purchase my beta key for $60 in the form of Crackdown. Now Crackdown isn’t a bad game, in fact it’s pretty good, but we all know I only bought it for Halo 3. Thank god it’s finally here.

The public beta was launched this past Wednesday, unfortunately a minor glitch kept the players with the Crackdown key from downloading and playing the game until late Wednesday and even then errors persisted. Continue reading “Halo 3 Beta: Let the Carnage Continue”

Crackdown: Police Brutality with a Superhuman Edge

I haven’t dabbled in the world of sandbox games since the days of Grand Theft Auto: Vice City. Although not much has changed since then, this game takes a refreshing step in a new direction.

Crackdown borrows heavily from the conventions of the GTA series in much the same way most new shooters borrow heavily from Halo (don’t mess with something that works). Although you now play the role of a law enforcement agent instead of a criminal, little has changed in the mechanics and conventions of this game. While you can’t pay and then kill prostitutes in this game, you can appropriate any vehicle you please as long as you stop it or catch up to it.

There are still radios playing in all the cars you take, providing the soundtrack for the game. For instance, in the area dominated by the Latin gang, the majority of the cars will have Latin music. Not tejano or mariachis, but some of my personal favorites like Molotov and Control Machete, two deliciously heavy Latin bands. Continue reading “Crackdown: Police Brutality with a Superhuman Edge”