Villian’s Exposition: Command and Conquer, Act on Instinct
Very few people today will deny that the original C&C was an amazing game. In addition to a fairly realistic physics engine, an intriguing plot that actually bordered on the believable and an interface that streamlined play, Command & Conquer was also one of the first games to standardize the use of live-action cut scenes – usually for mission briefings. Prior to C&C, the third installment of the Wing Commander series was the only successful game to incorporate what, at the time, seemed like a minor point, even if it did make the games that much more awesome.
Today, the mission briefings for C&C seem a bit hammed-up, and certainly nothing to write home about. With the exception of Kane’s murder of Seth in one of the later Brotherhood missions, about the only “action” in them is when the screen would cut to CGI explosions. For the most part, you had an actor either standing in the open or sitting at a desk. Continue reading “Villian’s Exposition: Command and Conquer, Act on Instinct”