Wario Ware: Smooth Moves


Wario Ware: Smooth Moves continues in the short but noble tradition of micro-games on the Nintendo Wii. Aside from the Wii remote, it plays nearly identical to the other titles in the Wario Ware series.

For those of you unfamiliar, you are given a series of micro-games to play through. If you complete enough of them more games open up for you to play. You have four lives to get through each level leading up to a boss stage, which is typically a micro-game of a longer nature.

he games are many and diverse. There are nineteen different ways to hold the Wii remote to complete the games, from the dumbbell (which is fairly obvious) to the big cheese, where you hold it to your hip, elbows pointing out.

Expect to play some very silly games. You could be doing anything from scrubbing the hind-side of a cow to guiding a paper airplane around a tree. One of my favorites involves clearing the air of Wario’s flatulent gas.

As you play through the game, more and more games and play modes are unlocked. There are a number of mini-games to unlock, separate from the main game, such as a can shooter, reminiscent of Hogan’s Alley (which succeeds admirably), and one called “Tortoise and Hare” (which fails miserably due to its sloppy controls). But with over 100 games, it’s understandable that some should be duds.

Don’t get me wrong, the game is very fun and addictive, but when it doesn’t succeed it becomes frustrating very quickly. I can’t figure out if it’s a failure on my part, the Wii remote’s or the designer’s.

My biggest pet peeve was the fact that the multi-player mode can’t be played until the main story of the game is beaten. Granted, that’s not a terribly difficult task, but one of the biggest allures of a game like this is getting a bunch of friends together to play. Not being multi-player out of the box was a big mistake on Nintendo’s part.

Gripes and grumbles aside, this is one of the better Wii titles out there and should be a part of your collection.