Donkey Konga 2: More Music, More Monkeys, More Mayhem

 

I can’t easily explain why I like Donkey Konga 2. I enjoy banging along to songs I know and like, but I certainly don’t feel cool doing it like I do with Guitar Hero. The game was developed by Namco post-Katamari Damacy so it’s got a goofy, irreverent appeal as well. But I think it’s mostly my addictive personality as there are plenty of songs to complete and coins to earn, which let you unlock a large amount of other content.

The main game mode is street performance. This is where you collect coins and get rated on how well you perform the song. There are six levels of difficulty to choose from, but half of those difficulties are actually alternate pattern sets for the songs (which can only be unlocked when you’ve ranked high enough for that song in the corresponding difficulty level). Further, the hardest level of play requires that you unlock the songs individually with the coins you earn by playing the songs. Continue reading “Donkey Konga 2: More Music, More Monkeys, More Mayhem”

Rare Games: How to Find Them, How to Fix Them

 

For the past year I’ve been on the hunt for two of the rarest games of the last console generation. These two Xbox and Gamecube games are also considered to be among the best in their genres even today.

The first, Marvel vs. Capcom 2, I had played before with fellow Amish Otaku writer Ed Kidhardt. I’ve also gone a few rounds in competition, getting soundly defeated by the best in the world. The second I had never played, but the concept behind and the reputed difficulty of Ikaruga made it a must-find on my list.

While the games are easy enough to find online for around $60 and up, I didn’t want to pay that kind of money if I could help it. The only other option left was the Largest Repository of Used Games in the Universe: GameStop. Of course finding a quality game among the unwashed hordes of the used rack is no mean feat. It takes time, dedication and patience. Continue reading “Rare Games: How to Find Them, How to Fix Them”

Phantasy Star

 

Due to the massive popularity of the original NES and the relative obscurity of Sega’s eight-bit console, the Master System, most gamers today assume that Final Fantasy was the progenitor of all console RPGs.

They, as some of us know, are wrong.

Although the original Final Fantasy was released before Phantasy Star was received by the masses, it’s important to remember that, in this case, “before” means “three days before.” Literally. It was the difference between December 17 and December 20, both in 1987. Continue reading “Phantasy Star”

Plebian Plays Playstation 3

I never thought that I’d be writing this article on why I enjoyed my first thorough thrashing of the Playstation 3. My interest in video games has, with the exception of the Nintendo Wii, been limited within the past year to the X-Men Legends series and some occasional skull crushing in WWE Day of Reckoning. I had been over to my friend’s house and had thus far been able to resist the temptation to play the PS3. It sat there, nestled in the darkness of his entertainment shelf, looking expensive and imposing. I was so enamored with the Wii that I never thought I would enjoy Sony’s new entertainment monster. I was dead wrong. Even when played on a non-HD screen like a 46″ Plasma ED, the PS3 delivers breathtaking and stunning visuals. You’re probably thinking, “Of course it does, you moron. And an Enzo Ferrari is a fast automobile.” Continue reading “Plebian Plays Playstation 3”

Gotham by Gaslight: A Tale of the Batman

 
 

“What would the Gotham City of 100 years ago have been like?” The back cover begs the question. Flip to the front cover … it doesn’t look that much different from the typical modern Batman: heartbroken, a lonesome pose among the skyscrapers. This image evokes both the classic figure of Spawn and the color palette of the interior art, composed of muddy burnt siennas, navy blues, blacks and the impure yellow or orange of a dirty gas lamp.

The art team, featuring future Hellboy creator Mignola, use complementary styles that lead to visual uniformity throughout the book. Representative of the title, the color palette brings alive the look of the alternate late nineteenth-century settings of London, England and Gotham as dominated by the lack of clean electric lighting.

In the frequent shadows lurks not only Batman but also Jack the Ripper. They have similar cravings for the darkness and seem to thrive in it; Batman would be a bit harder to see in a world that had, by today’s standards, highly inadequate lighting and a society that lived in an age of superstition. Gaslight serves as part murder mystery with a case of severe mistaken identity and part origin story for the Dark Knight. Continue reading “Gotham by Gaslight: A Tale of the Batman”

Puzzle Quest: Challenge of the Warlords

 

Puzzle Quest: Challenge of the Warlords for the DS is a game everyone’s been waiting for but no one knew they were waiting. It’s a blend of traditional RPG elements and Bejeweled. Wait, huh?

The RPG aspects of this game aren’t what’s making it so popular, nor is it entirely the Bejeweled-like puzzle gameplay of the combat. Rather, the seamless integration of the two and the new gameplay that emerges from it are the true reasons behind this game’s sleeper success.

As I said, combat takes the form of a game of Bejeweled on an 8×8 “Battle Grid” with each combatant alternating turns. Damage is inflicted by matching a row of three to five skulls. You can also attack your enemies with various spells, which can be cast by using mana collected by clearing like-colored mana gems. Experience and gold are collected the same way and are represented by a purple star and a stack of coins, respectively.

The combat is fun, though the alternating turns take some getting used to. Continue reading “Puzzle Quest: Challenge of the Warlords”

Superman: Speeding Bullets

 
 

In continuing my theme from last month, with my focus on Elseworlds Superman stories, this month I will be reviewing Superman: Speeding Bullets. The premise of the story should make any Superman or Batman fan salivate with its endless possibilities, as the plot twines itself around the notion that the Wayne parents find Kal-El’s rocket, resulting in the Last Son of Krypton becoming Bruce Wayne, not Clark Kent; thus, Kal-El becomes the Batman, the ultimate-powered superhero crossed with perhaps the smartest hero (in this ’verse, anyway). I was thoroughly primed and motivated to read this book.

Now all I had to do was hunt down a copy. That should be easy enough, or so I thought. I remember fondly flipping through copies of Superman: Speeding Bullets at the local Border’s Bookstore when I was in middle school. Ten years later, it was out of print, which was the reason why Amazon did not stock it in their warehouse, though they had third-party sellers schilling it for $18.99. OUCH! That was too rich for my blood. Next, I hopped on Ebay, only to snooze through the first auction and lose it for around twelve bucks. I was pretty pissed about that. As luck would have it, I won a copy of it and Gotham by Gaslight for around nine bucks, including shipping. Sweet! About a week after the auction, my envelope arrived from Texas with my eagerly awaited books. As I took Speeding Bullets from its packaging, I was let down by how slim it was; it was only 50 pages and as I flipped through it, it didn’t look as dense as, say, Superman: Red Son, which I reviewed last month. However, after reading through it, it is pretty good, I must say. Continue reading “Superman: Speeding Bullets”

EVE Online: Revelations

 

“EVE is shiny.”This was a comment by a friend of mine a while back when we were discussing the MMO I’d been watching my roommate play for a few months. I had been considering taking up the game myself, while she-a devoted FFXI player-had been trying to recruit me into the throngs of Vana’diel.

To be honest, I had never really played an MMO of any kind. It just wasn’t something I’d felt inclined to do. In fact, I had told many people that if I want to interact with others, I’d leave my house. Video games were something I played so that I didn’t have to bother with other people.

For these reasons, I didn’t tell my roommate when I decided to download the EVE client and install it. In fact, it was a week or more before I mentioned to him the desire to play at all. (To be honest, I was still working on the tutorial for my first avatar.) Continue reading “EVE Online: Revelations”

Super Paper Mario: From Mushroom Kindgom to the Multiverse

 

Somehow I’ve managed to miss all the previous Paper Mario and Mario RPG games released so far. It’s always been the wrong time or I didn’t have enough money at that moment, but with Super Paper Mario I think I’ve redeemed myself.

On the surface it plays like a traditional side-scrolling Mario game, albeit with cell-shaded graphics and a few new enemies, but behind this first impression lies a 3-D world that’s been hidden from us until now.
By pushing the A button on the Wii remote, you rotate the on-screen view 90 degrees horizontally and reveal the more dynamic 3-D world behind the relatively mundane 2-D platformer. Continue reading “Super Paper Mario: From Mushroom Kindgom to the Multiverse”

Mega Man Powered Up: The Blue Bomber Blasts From the Past

Capcom

Capcom is without a doubt the king of franchises. Sure, Konami has classics like Castlevania, DDR and Metal Gear, but Capcom blows them away with hits like Resident Evil, Street Fighter, Phoenix Wright and—perhaps most famously—Mega Man, with over fifty individual titles. Yes, fifty. Unfortunately, a lot of those games have been cheap knock-offs of the genuine article. That’s not the case for their latest update to the series.

Mega Man Powered Up is the best thing to happen to the PSP since Lumines, in my opinion. Aside from the original Mega Man with updated graphics, Capcom has included a brand new game based on the first with two new bosses: Oil Man and Time Man.

The mechanics are exactly the same as the original game but they’ve improved by extending the gameplay. In addition to the new levels, which are loads of fun, a challenge mode has been included. The object of this is simply to complete an objective. Typically you have to reach the end of the level or collect all of a certain object. The replayability is a nice feature, but the true value of these challenges is how they improve the way you play. Complete a few challenges and you’ll have no problem with precision jumps and shots. Continue reading “Mega Man Powered Up: The Blue Bomber Blasts From the Past”