My Word Coach: Vocabulary Training

Recently Ubisoft received a lot of praise from Nintendo for their My Word Coach title. Specifically, Reggie Fils-Aime said, “You got it. You guys got exactly the type of game we want for this machine.” And Satoru Iwata, president of Nintendo, went so far as to treat the Ubisoft team as an internal developer, sharing game design philosophies for the DS and Wii.

After spending a few days with the game, I have to say Nintendo was way off with their effusive praise but Ubisoft is on the right track nonetheless.

The stated purpose of My Word Coach is to improve your vocabulary. Sometimes the game achieves this goal and other times it fails miserably. The game was created in partnership with the National Center for Family Literacy and in association with Dr. Thomas Cobb from the University of Quebec at Montreal. While it’s tempting to discount the game because Dr. Cobb teaches at a francophone university, he does have the credentials to be the creator of this game – not just a technical advisor. Continue reading “My Word Coach: Vocabulary Training”

Bargain Review: Ninja Gaiden and Strider

We’re bringing back the Bargain Review with two NES games that first saw the light of day in arcades in the 80s. And since this is the NES we’re talking about, you already know the arcade version of each of the games was better than its console counterpart. Grab your swords and cover your face because today Bargain Review is looking at the first console appearances of Ryu Hayabusa and Strider Hiryu.

Ninja Gaiden
Tecmo, 1989

The first thing you notice about Ninja Gaiden once you start playing it is that it’s nothing like the arcade game which was very similar to Capcom’s early brawlers. In fact, it’s very much like Castlevania. While the physics of the game and the hero’s weapon are different, the core mechanics of the games are nearly identical. Continue reading “Bargain Review: Ninja Gaiden and Strider”

Super Smash Bros. Brawl: The Wait is Over!

After nearly two years of waiting, the most anticipated Wii title to date has finally hit store shelves across America. Now that almost two weeks have gone by since it launched, everyone who wants to be playing it is.

For some people (myself included) the chance to play Super Smash Bros: Brawl came a little over a week after its initial release due to what Nintendo claims is a dirty lens. However, their top-notch repair team had my Wii back in my hands exactly seven days after it left and everything is running smoothly.

The first thing to mention about the newest member of the Super Smash Bros. franchise is that nothing of the general game mechanic has changed from Melee. In fact, the mechanics are so similar that you can play the game using your standard Game Cube controller with the same button set as the previous game. Continue reading “Super Smash Bros. Brawl: The Wait is Over!”

Patapon: March to the Rhythm of War

If Patapon had to be pigeon-holed into a genre, I suppose it would be considered a rhythm-based near-time-strategy seasoned liberally with devices from role-playing games such as customization, creation and item collection.

You play the leader of the Patapons, essentially black and white eyes organized into a tribal structure. As their leader, it’s up to you to guide the Patapons out of their exile and into “Earthend.” Who exiled the Patapons? The Zigatons, of course. And what exactly is at Earthend? “IT,” of course. The Patapons live in a very simple world. Continue reading “Patapon: March to the Rhythm of War”

GAX Online – The Social Network for Gamers

By now, our readers have realized I’m a big fan of video games. (That and cooking are almost all I ever mention on here.) However, I’m going to guess that you didn’t know that I’m a big fan of podcasts and somewhat of a web 2.o [read social networks] nut. Therefore, it should be no surprise that when the hosts of one of my favorite gaming podcasts mentioned they were experimenting with the creation of a social network for gamers that my interest would be piqued and I would have to sign up.

So, what’s so great about this particular social network that I’m actually bothering to write about it? Continue reading “GAX Online – The Social Network for Gamers”

Assassin’s Creed

We’ve been seeing previews for Ubisoft’s Assassin’s Creed for about a year now, and the finished product lives up to nearly every expectation that’s been set .

The first thing that surprises you about this game is its setting. Contrary to what the trailers would have you believe, the actual setting for this game is in the near-future. All of the Crusade-era stuff is actually a virtual-reality representation of Desmond Miles’ genetic memory. So while Mr. Miles is a simple bartender, his ancestor was Atair Ibn La-Ahad – a member of the ancient order of assassins. He’s been captured by a secretive organization, Abstergo Industries, that’s probing his ancestral past for a hidden memory. The catch is this crucial memory can’t be accessed unless he relives the memories that preceded it. Continue reading “Assassin’s Creed”

Guitar Hero III: Ten Things They Forgot

10 things they forgot to put in Guitar Hero III

1. Pedal accessory
Everyone was excited when they picked up their Guitar Hero II games for the 360 because it had an expansion port on it. The game even came with a diagram that labeled it as the “pedal expansion port.” If it’s not in GH II or in GH III, when are we going to see this? Rock Band lets you change the guitar effects right on your axe, so where’s our pedal?

2. Cheaper DLC
If you look back to the interview I did with Bryan Lam from Red Octane, you’ll see I delved pretty deeply into the price per song of the various guitar/rhythm games on the market. Downloadable songs cost you twice as much: over $2 per song! I guess Red Octane and Neversoft are making serious money at that price point and a lot of people are buying the songs because I don’t see a change in this any time soon. Continue reading “Guitar Hero III: Ten Things They Forgot”

God of War: Chains of Olympus

After seeing how beautiful and how fun God of War II was, most of the fans of the franchise were more than a little curious about the next game to come out in the series. I think everyone was a little surprised when it was announced that the next title would be launched on Sony’s portable platform, the PSP. Surprise turned to eager anticipation when it was announced that a demo would be made available to PSN members who signed up while supplies lasted.

This past week I got my copy in the mail and after playing through it who knows how many times I have to say it passes muster. I was afraid that the game would lose some of its scope and play control by being on a portable system, but from what we’ve seen in the demo, those fears can be put to rest. Continue reading “God of War: Chains of Olympus”

Legends of Norrath: TCG With a Twist

Guest Post

If you have ever played Magic: The Gathering, or one of its many successors, you probably know the addictiveness that is the Trading Card Game (TCG). For me, however, it was something new (and exciting) when Sony Online Entertainment announced their new Legends of Norrath online TCG.

Featuring cards based on the EverQuest universe, the game is similar to other trading card games in that players collect cards to build and customize their decks and then use them to compete against other players.

The core of the Legends of Norrath deck is your avatar card. It can be one of any four classes – Fighter, Scout, Mage or Priest. The rest of your deck consists of units (creatures that can fight for you in battles), abilities and equipment. Continue reading “Legends of Norrath: TCG With a Twist”

Drawn To Life: DS Side-Scrollers Get Creative

Guest Post

It’s been crazy here in Oxford, Mississippi, with football season going full tilt. In fact, for three weeks straight the restaurant has been slammed with hungry game fans waiting to get their eat on.

Unfortunately, this means I’ve had little time to get my game on. What with all that cooking… Still, I’ve had some time to play some games, especially with my trusty DS always nearby. In fact, lately I’ve been able to play something that allows me to be creative while still going to town on an old-school side-scrolling platformer. Well, old-school at heart anyway. Continue reading “Drawn To Life: DS Side-Scrollers Get Creative”