Wario Ware: Smooth Moves

 

Wario Ware: Smooth Moves continues in the short but noble tradition of micro-games on the Nintendo Wii. Aside from the Wii remote, it plays nearly identical to the other titles in the Wario Ware series.

For those of you unfamiliar, you are given a series of micro-games to play through. If you complete enough of them more games open up for you to play. You have four lives to get through each level leading up to a boss stage, which is typically a micro-game of a longer nature. Continue reading “Wario Ware: Smooth Moves”

Final Fantasy III: Final What?

 

Very rarely does a newly released game—or anything for that matter—come out and remind me of my childhood. Final Fantasy III D.S. does, however, meet my requirements for a full-on extravaganza of nostalgic delight. I know this is a much older title in its development in storyline and game style, but it was completely remade with the options of today and still retained its classic approach with more polished outcome. I am reminded of “the old days,” when I sat for hours, glued to a fantasy world brought to life with brilliant display.

Keeping it real with such aspects as crystals, airships, black-robed black mages and white mages, extremely hard to find elixirs and an overabundance of weapons that are lesser in point value than the one you acquired hours ago during game play. But I like these things and have grown biased to a classic rpg style that the original Final Fantasy’s revolutionized. Continue reading “Final Fantasy III: Final What?”

Lost Planet: Extreme Condition

Lost Planet comes to us from the creator of Mega Man and Phoenix Wright, Keiji Inafune. With such a diverse pedigree it can’t help but be a fun gameplay experience. The graphics shine on the Xbox 360 as they should, with absolutely no slowdown even with uncountable enemies on the screen.

The action of the game takes place throughout the frozen world of E.D.N. III, a world in the midst of colonization in the future. No word is given on why humanity felt the need to abandon their original home, but their determination to colonize is firm, motivated in no small part by the newfound thermal energy within the bodies of the planet’s only inhabitants, the insectile Akrid. You play the role of Wayne, an amnesiac who can only remember two things: his name and the death of his father at the hands of the giant Akrid Green Eye. Continue reading “Lost Planet: Extreme Condition”

Villian’s Exposition: Blue Seed and Arjuna

Does anybody still remember the huge environmentalist craze of the late ’80s and early ’90s? The 50 Simple Things books? Captain Planet? Ahh, those were the days, weren’t they, when all we needed to do to make the world a better place was to use canvas bags at the supermarket, cut the plastic rings from our 6-packs and sort your recycling properly.

Now, of course, there are such matters as more fuel-efficient cars, realistic solar power plans and all sorts of other issues designed to combat climate change on a grand scale. Continue reading “Villian’s Exposition: Blue Seed and Arjuna”

Kosher Kuts: Super Mario RPG

When I was eleven, I really did not like RPGs. Chrono Trigger’s plotline was too confusing and Final Fantasy seemed too complicated. I just couldn’t wrap my head around the genre. A glimmer of hope resurfaced when I heard about a new RPG starring Mario. Not only Mario, but also a few new characters were present … and Bowser was a playable character? I read about it in Nintendo Power, rented it at Blockbuster, and brought it home soon after returning the rental. Long after I have sold many other Super Nintendo games and moved on to other systems, Super Mario RPG: Legend of the Seven Stars has remained ingrained in my memory. With the recent introduction of the Wii and its Virtual Console line-up, this game is now available to a whole new generation of RPG fans. Does this eleven-year-old RPG withstand the test of time? Continue reading “Kosher Kuts: Super Mario RPG”

Interview: Brendan Becker on MAGFest

Brendan Becker, the ringleader of MAGFest, at his finest

Amish Otaku: Do you have an exact number on attendees from this year?

Brendan Becker: Pretty close to 1,000. I don’t think we went over, but essentially that was our target and I’d say we hit it.

AO: How long have you been organizing conventions?

BB: I’ve been organizing videogame events and parties and stuff on a small scale for, uh, quite awhile. But on the order of MAGFest or something with several hundred people, we’re looking at about six years. Continue reading “Interview: Brendan Becker on MAGFest”

Wonderlost: Love and Angst

 
 

So I was facing another friggin’ deadline, even though I started planning out my stuff for this month’s edition over 3 weeks ago. I had several things written and ready to go and was just waiting for a good night’s rest to clear my head so I could wake up, do a final edit and get everything ready for this issue.

But that night, I read a copy of Wonderlost that I picked up at the comic shop earlier in the day. The deadline was going to have to be pushed back, because more than any other, this is the book I wanted to write about this month.

Wonderlost is an autobiographical anthology about teenage love and loss, raging hormones and broken hearts, and the friendship that remains throughout it all. The book is broken up by Cebulski into six chapters, each illustrated by a different artist. Breaking the book up this way provides for a wonderful shift in tone, not just by the story Cebulski is telling but by the artistic stylings. Continue reading “Wonderlost: Love and Angst”

Civil War

 
 

If our country’s police officers and soldiers need proper education and training before we let them go out and defend our nation or police our streets to keep them safe from danger, why should super heroes be any different? A man with the ability to stick to walls and shoot webs can do so unsupervised? What about someone who can grow to the size of a small building? Or someone who wears a suit of armor with capabilities rivaling a nuclear warship? Why should they be allowed to go about their business in total anonymity without any rules or regulations or consequences? That’s the question raised in Civil War. The answer merely tears the Marvel Universe apart.

The mini-series opens with a group of young, attention-grabbing heroes launching their own raid on a house where a team of super villains is hiding. In order to gain maximum publicity for their captures, the heroes have enlisted a reality television team to capture every moment. Unfortunately, the villains were more than capable of holding their own against the heroes and one of them, Nitro, blows up the city of Stamford, CT, killing hundreds of innocent people. Continue reading “Civil War”

Eastern Culture: Common Suffixes

To be an otaku, one must know the proper suffixes to use—and how to use them. How can you tell when someone is using a suffix? Well, let me introduce “Jane Smith” and “John Brown” for the sake of clarity. In general, Japanese suffixes can be used with first names or last names, unlike “Mr.” or “Mrs./Ms./Miss” in English, which are usually used only with one’s surname.

In everyday life, “-san” (as in “John-san”) is the most common suffix and can be used whenever there is doubt about other forms, although I’ll be covering others in this article as well. Continue reading “Eastern Culture: Common Suffixes”

Eastern Culture: Manga and Anime Culture Part 1

This semester, I’m conducting an independent study with Franklin & Marshall College’s new Asian history professor, Dr. Richard Reitan. Using the anime Sailor Moon as a keyhole into something deeper, my research will focus on understanding why Japanese popular culture seems fixated on heroines and heroes with Western (Caucasian) features.

In the late nineteenth century, Japan actually looked down upon most other nations as less civilized. Indeed, the Western version of “civilization” in Japan was met with resistance, and in the early twentieth century many Japanese scholars and elites began to profess their belief that Japan and its people had something to offer the Western world without having to conform to its ways. Japan’s collective identity—highly militaristic and male-dominated—remained proud and strong until the end of the Pacific War with the United States and Allied Powers. The nation was truly traumatized after the bombing of Hiroshima and Nagasaki and their unconditional surrender to the Allies a short time later. Continue reading “Eastern Culture: Manga and Anime Culture Part 1”