World in Conflict: Brain in Conflict

Guest Post

When I first picked up World in Conflict, I really felt it even before I installed it. With the plethora of really good RTS games already on the market and soon to come – such as Company of Heroes: Opposing Fronts and Age of Empires III: Asian Dynasty – it was going to be tough to give an accurate review of yet another game in the long line of games that:

1. Are based on killin’ things, and
2. Have tanks shooting other tanks.

To tell you the truth, I didn’t like the game much when I first tried it out. The units moved in an incredibly unrealistic way, the graphics weren’t as good as I thought they should be and damage was just weird. But I’ll come to that later. First, let me give you the premise. Continue reading “World in Conflict: Brain in Conflict”

Everquest 2

Guest Post

Several months ago, shortly after the release of the World of Warcraft (WoW) expansion, The Burning Crusade, I had already leveled my rogue to 70, was keyed for every heroic instance, and was, quite frankly, bored out of my mind. I seemed to be faced with only two choices – go out and kill monsters to grind reputation, or run through a dungeon I had already completed twenty times. I was definitely ready for something new. Around that time, an e-mail arrived in my inbox advertising EverQuest 2’s new free trial, called “Play the Fae.” They had introduced a new fairy race in their latest expansion, and were offering seven free days to try them out.

I had tried EverQuest 2 (EQ2) when it was first released, but had been unable to get into the game before I got sucked into World of Warcraft with my friends. My old computer could barely handle the graphics load of EQ2, and now-gone concepts such as group experience debt (an entire group being penalized when one member died) caused frustration.

Nevertheless, I was intrigued by the idea of a fairy race (Could they really fly?), and decided to download the trial and give the game another shot. It was free, right?!? Continue reading “Everquest 2”

Touch the Dead: Camp Attack on the DS

Eidos’s Touch the Dead is the best shooter on rails for the DS. It’s also the only one I can think of. In concept, the game is as brilliant as Snakes on a Plane, but much like the movie, Touch the Dead doesn’t live up to its hype.

Putting the game on rails – that is, not allowing the player the freedom of movement – was a good first step as it keeps the DS from working too hard on the 3D environments. It also doesn’t allow you to get lost; you’re simply dragged along until the zombies get you or you escape.

Of course, being locked into your movements also means you’re locked into your view as well. This is especially frustrating when you’re trying to shoot a box or a crate for health or ammo and you’re only offered a brief glimpse of your target. Typically, bonuses and power-ups like these are only shown once and if you miss it, that’s just too bad – you’ll have to do without it. Continue reading “Touch the Dead: Camp Attack on the DS”